Tinymap PLAYERS 2 MAP 24 X 16 AAAAAAAAAAAAAAAAAAAAAAAA ASSSSSSSSSSSSSSSSSSSSSSA ASPPP.....W==L....ggg.SA ASPPP.....W==L.....gggSA ASPPP....XX-XX.....g..SA AS.......X---X...11111SA AS22222..X---X...11111SA AS22222..X-G-X...11111SA AS22222..X---X...11111SA AS22222..X---XX..11111SA AS22222..X----X.......SA AS..g....X-hh-X...PPP.SA ASgggg...X-hh-X...PPP.SA ASggg....X----X...PPP.SA ASSSSSSSSSSSSSSSSSSSSSSA AAAAAAAAAAAAAAAAAAAAAAAA MAP_CODES 16 A MAP_BORDER S SOLID_ROCK . ROCK 1 KPR1_HEART 2 KPR2_HEART 3 KPR3_HEART 4 KPR4_HEART W WATER L LAVA g GOLD G GEMS P NEUTRAL_PORTAL = UNCLAIMED - HERO_CLAIMED_SQ X HERO_OWNED_ROCK h HERO_GATE_3 THINGS 1 MI_RAISE_LEVEL 11 13 CREATURES 1 MONK 11 9 L3 PH DOORS 1 WOODEN_DOOR 11 4 PH L TRAPS 1 TR_SENTRY 11 5 PH HEARTS_AND_GOLD KPR1_HEART_CENTER 19 7 KPR2_HEART_CENTER 4 8 GOLD1 8000 GOLD2 8000 HERO_BANDS 2 HEROES 3 P1 1 KNIGHT L1 GIANT L1 ELVEN_ARCHER L1 HEROES 3 P2 2 WIZARD L1 GUARD L1 DWARF L1 AREAS 2 1 11 4 11 4 2 11 4 11 4 HERO_GATES 1 1 11 11 TRIGGERS 2 TRIGGER_CONTROL_AREA P1 1 1 ACTION_HERO_RELEASE 1 G 1 TRIGGER_CONTROL_AREA P2 2 1 ACTION_HERO_RELEASE 2 G 1 SCENARIO_DESCRIPTION CREATURE_COUNT P1 FIREFLY 0 CREATURE_COUNT P2 FIREFLY 0 EOF