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Guide to Mana and Magic
Mana is the unseen energy that crackles through the very bedrock of your realm. This magical power can be captured and held deep within your dungeon heart. You may then draw upon this reserve of power to cast spells and control your minions (not to mention protect your dungeon!). You'll want to keep a careful eye on your pool of mana - it is shown on the upper left corner of the screen (the maximum reserve you can have is 200,000). As is often the case in the heat of struggle, you'll find that you never have enough mana when you need it, and you'll have plenty when you don't.
You accumulate mana from the following resources:
- You'll earn one point of mana per turn for each tile of claimed path in your dungeon. You'll also earn one point per turn for each tile of reinforced will in your dungeon.
- When you build a temple and command your minions to worship there, you will earn additional mana. Thinkers (such as warlocks and vampires) will earn the most out of your horde, but converted followers will earn twice the mana when they worship.
- If you can find a mana Vault and claim it. Then, you can get a constant influx of fresh mana - what could be better?
- You may also run across a magical item that increases mana. Once you claim it, click on it to release the mana.
- You will burn mana in the following areas:
- Casting spells. Generally, the more powerful the spell, the more it will cost you. Some spells, like possession, will also consume mana over time.
- Sustaining imps. While imps don't eat or sleep, they do feed on your mana pool. Your dungeon heart can sustain four imps with no mana cost, but any additional imps will be a drain.
- Sustaining Horny. When you call in the horned reaper, he'll surely suck your mana pool dry.
- Traps. All your traps are powered by mana. For some traps, that might mean a constant drain and for others, only a quick withdrawal is needed when the trap is activated.
- If you die while in first-person view, you'll be taxed a heavy mana penalty to retrieve your essence from the fallen creature.
Next: Spells
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