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Realm 20: Skybird Trill

Difficulty: Very Hard

Goal: Destroy all those nasty Heroes while keeping the enemy Keeper at bay.

Opening Dialogue: The Ultimate in cute.  A frown in Skybird Trill brings all the townspeople to the sufferer's door with gifts of love, fine cheer, and eternal friendship.  A place where nothing can ever go wrong.   Or so they fondly believe.

Objective: This realm is begging to be plunged into darkness. The Avatar himself has a castle here. Another Keeper also seeks his soul. This could get messy.

New rooms this level: None

The Keeper in this region is nearly impossible to kill.    Fortunately, you don't have to.  You just have to defeat all the heroes.  You simply need to keep the enemy Keeper at bay.

You start out in the lower part of the map.  The enemy Keeper is in the upper part of the map.  There is a heavily-trapped hero complex in the middle of the map.  It's surrounded by water with only two "land-bridges".   One connects to the southern part of the map (Where you start out).  This is the only way you can reach the complex initially, since you won't have the ability to build bridges until the game is almost over.  The second land bridge connects the hero complex to the northern part of the map (where the enemy keeper is).  You must prepare yourself, and move in on the hero complex as soon as you can.  If you don't,  you'll never be able to beat this realm.

Okay, start building your dungeon. Be careful about tunneling too far north right away.  The water area to the north has quite a few high-level creatures that will stomp you if they get into your dungeon before you're ready.  You have gems out in the east, so gold really isn't a problem in the realm.

Build the usual rooms.  Start with a large lair and hatchery to attract Bile Demons.  You also want a large treasure room so you can quickly attract dragons. Get a large library built to that your dragons can start researching.     Try to position your training room just south of the land bridge, so that the enemy must travel through your training room to get to the rest of your dungeon.  Now start training your creatures!  You'll want to train then all as much as you can. Once you get your training room up and running, explore the area east of your gem deposit.  If you tunnel around the southern edge of the water there, you can reach a small area of rooms and hallways that have 4 increase-level boxes in them.  Use these boxes after your creatures have trained up a level or two.  Make sure you have plenty of imps before you use them also.

Tip: The enemy Keeper starts out by creating  lots of  vampires and a scavenging room.  If you want any chance at beating him, transfer the level-10 vampire from Hidden Realm #2, and make sure you research and build  a large scavenging room as soon as possible.  Place your level-10 vampire in the scavenging room, and watch as you scavenge any and all vampires that the enemy Keeper creates. If your vampire starts being scavenged, put him in the temple for a second then pick him up and put him in a training room.  Repeat as needed.  If you can put a vampire in the scavenging room before your rival can, you stand a better chance at beating him.

You'll  want a huge workshop, because you'll going to need lots of traps and doors.  Especially Magic doors and boulder traps.

As soon as you have a lot of  level 6 and 7 creatures (Right after you use the increase level boxes), tunnel out of your training room and onto the land bridge until you reach the hero complex.  Fight, and try to capture, any high-level creatures that are still lurking in the water area.  If you haven't received the "You've destroyed the Avatar's Castle" message, wait until you get that message, because all the doors and traps in the hero complex will crumble away as soon as you get this message.   (Actually, this message appears when the Dungeon Heart in the Hero complex is destroyed.  You could move in and destroy it yourself, but it's generally easier to let the enemy keeper do it,  It's pretty easy to move in and take over the complex while the enemy Keeper regroups.)

Move in and claim this area right away.  RE-ENFORCE ALL THE WALLS, ESPECIALLY THOSE TO THE NORTH.  Be mindful and reinforce the walls that separate the hero complex from the land bridge to the enemy dungeon.  (It's in the Northwest corner of the complex. You can sell many of the rooms in this area, but I usually keep the treasure room and a lair and hatchery.  At the north side of this complex are two doors that lead to the water area with the enemy dungeon just beyond.  PLACE MAGIC DOORS AT EACH OF THIS OPENINGS, and place lots of traps and doors behind them.   With any luck, this will keep the enemy keeper at bay.

In the northeast corner of the hero complex, there's a tunnel through impenetrable rock that leads directly to the prison where the Avatar is held.  Claim this tunnel, and be sure to place lots and doors and traps to protect this area.  Now go after the Avatar.  Throw your toughest creatures at him, but capture him if at all possible.. Don’t kill him yet.  Because,  when the Avatar dies, he will only resurrect himself. And he’ll invite about a bazillion friends. (Nobody  ever said that life was fair, but this is ridiculous.)

If you managed to capture the Avatar, put him in your prison.  Hand feed him to keep him alive while you build up your forces.   This will buy you some precious time.  Claim the rest of the dungeon. Find all the hero portals. Now, lay down as many traps around each and everyone one of them. How many? Depends on how patient you are. There’s no such thing as too many here. Train every last creature to the maximum. Mine a ton of gold, so you can afford lots and lots of spells.

Keep an eye on the enemy Keeper if you haven't defeated him.  He'll try to advance south into the hero complex.  Make sure he doesn't unless your ready for a fight..

Now, fling the Avatar back into your torture chamber and convert the Avatar to your cause. This should trigger the "resurrection" of the Avatar.   (In this case, treason is the same a death).  If it doesn't happen, kill the Avatar by tossing him back in the torture chamber and letting him die.     (or, if the enemy Keeper is still around, send him into the fray alone.   He'll die a lot quicker)

As soon as he’s dead, the invaders will storm the dungeon from every portal (you gain the ability to make bridges at about this time, if it’s any consolation). With any luck, your traps will severely weaken them. Disease, lightning strike, and cave-in can do lots of damage. This is it, so don’t hold back at all. Once the Avatar falls a second time, you’re a winner.

Once you successfully defeat all the heroes, the enemy keeper (if he's still alive) becomes very aggressive.  So, if you don't want to fight him, just exit as soon as you get the "Success" message.

Sit back and enjoy the show!

Closing Dialogue: The world of Skybird Trill is nothing more the charred wreck of a ruined nightmare.  You've won a furious vital victory, and you are ruler supreme over the whole world!  What next Master?

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Level Guide Copyright (c) 1998 by Phil Estelle. All rights reserved.
Dungeon Keeper, Dungeon Keeper 2, and the game design concepts are Copyright (c) 1997-1999 by Electronics Arts and Bullfrog Productions. No intent to infringe on these copyrights are made.