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Bonus Realm: "Moon Level"

Difficulty: Hard

Goal: To claim some territory, kill all the heroes,   and survive until the timer runs out.

New Rooms on this level: None

New Spells: None

New Creatures: None

Objective: This region of the underworld will test your ability to traverse the  network of Caverns.  Indeed, time is your enemy here.  Defeat it, and you will find where the legendary warrior, Ug the Barbarian is.   Ug will serve you well in the future.

The first of the Bonus Realms is the so-called Moon Level.  This level gets this name because it is available only on the first  night with a full moon.  You do not have to "Find" it as you have to with the other bonus levels.  It simply appears on your Overworld Tower view on the appointed hour as a waving banner with a white circle.   Note that the time is inportant as well as the date.  Either wait until nighttime or set your system clock to reach this level.   If the banner is semi-transparent, it's not quite time yet.

You start off  in the south part of the map with some treasure rooms, and your dungeon heart. You have a few spells available, most notable the Lightning Strike Spell.    You will not be able to research or build any other rooms or Spells.   You also have a couple of doors to protect your Dungeon Heart and treasure rooms.    There are three other Keepers (To the North, East, and West) that you are allied with.  Hence, they won't fight you, and your imps will not cross over and claim territory already claimed by them.  Your dungeon is connected to theirs via a room in the exact center of the map.

You also start with a counter in the upper left corner that starts at 10,000 and counts down to zero.  You must claim some area, kill all the heroes, and survive until this counter reaches zero to complete this level.

Start by spawning 5 imps,  which is all you can afford at first.  Get one imp to reinforce the west wall of the area between your heart and the center room.  Have another imp do the same for the east wall.  Slap them both to speed them up.   Let the other three imps claim the area up to and including part of the center room.

Once the area is claimed, flag a bunch of the gold tiles in the center room for your imps to dig.  As the gold is carted back to your treasure room, spawn more imps until you have 10 or so.   Slap them occasionally to make them work harder, and make sure the imps reinforcing your walls don't get distracted by the gold.  Your walls must be reinforced all the way to the doors south of the center room.  You want the invading Heroes to enter via the central room so that the Other Keepers imps have a chance to deal with some of them.

There's a Increase Level box in the exact center of the central room, and you want to be able to claim it.  As you get more gold, spawn more imps and get them to mine the gold in the area between the center room and your heart.   Make sure you don't have more than 12 imps at a time, or you'll run low on gold later on.

See those doors just south of the center room?  Direct some imps to dig   through the tiles next to them and claim the rooms beyond.  (It's a lot quicker to dig around the doors than to break through them)   Have your imps claim the room to the west first, then dig out the wall between that room and the center room..   This makes that room part of the center room, and allows the invading heroes line-of-sight into the center area.

Get the rooms to the east and west are empty, but they have some doors and gas traps that protect an increase level Box, a Reveal Map Box, and some gold pots.  Dig around those doors also, and claim these areas and use those boxes!  Grab the gold and place it in your treasure room.  Once you use the Reveal Map box, you should also be able to grab the Gold Pots in the other rooms as long as they haven't been claimed by the other Keepers.   Grab that gold also, as you're going to need all the gold you can get to cast Lightning spells at the heroes.

There is a Hero Gate in the Southwest corner of the map, and tunnelers will soon appear and start digging towards you dungeon.   Hopefully, some of them will head off to fight the other Keepers, but they seem to like attacking you.   As heroes near the door protecting your Heart, lock the door and use the lightning spell to deal with them.  Then unlock the door again so imps can continue to carry gold back to your treasure room.  Repeat this each time heroes approach your dungeon Heart.

When it comes to beating the invading the heroes, the imps aren't a lot of help.   The Lightning Spell, and the locked doors, are your only real protection.   Hence, you must protect the doors and have plenty of gold handy, or you're dead.

Carefully meter the strength of your lightning spell to avoid "overkill", as this wastes gold.

The reason you want to lock the door is because the door automatically opens for your imps, and if a hero is next to the door, he'll slip in also.  The first thing an invading hero will do is head to the treasure room to steal some gold.  Then he'll attack your dungeon heart.

If you kill all the invading heroes, claim the areas with the Reveal Map, and Increase Level Boxes, and if you survive until the timer runs out, you will conquer this Realm.

That bit about Ug the Barbarian?   I've conquered the realm and searched the map, and haven't found any sign of him in this or subsequent levels.  Bummer.

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Level Guide Copyright (c) 1998 by Phil Estelle.  All rights reserved.
Dungeon Keeper, Dungeon Keeper 2, and the game design concepts are Copyright (c) 1997-1999 by Electronics Arts and Bullfrog Productions.  No intent to infringe on these copyrights are made.