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Creature Feature

skeleton.jpg (6047 bytes)Skeleton:

The undead result of capturing the enemy instead of slaughtering them outright, they are excellent foot soldiers if you let them get four or five levels under their belts. Luckily, they seem to retain the experience of the creatures they were in their previous life, so you usually don't have to worry about first-level Skeletons cluttering up your dungeon. Deploy them in the thick of Melee alongside your Orcs, Demon Spawns, and Bile Demons.  Note that once the battle is over, try to keep skeletons away from your Bile Demons, since they're natural enemies.

Skeletons will not enter your dungeon through the entrance portals, but they will usually be created when a humanoid creature dies in your prison.

Level abilities: 5 = Armor, 10 = Lightning

Favorite Location: Training Room
Health: Level 1: 500 Level 5: 1200 Level 10: 2075
Salary at : Level 1: 70 Level 5: 168 Level 10: 291
Research Points per second: Level 1: 20 Level 5: 48 Level 10: 83
Manufacturing points per second: Level 1: 20 Level 5: 48 Level 10: 83
Training time to gain 1000 EP: 14 seconds
Training Cost (per 1000 EP): 78
Cost in Scavenger Room: 15 per second
Natural Enemies: Bile Demons
Anger Reaction: Leaves dungeon
Chickens to Satiate: Does not eat
Experience Gained When Hit Level 1: 10 Level 5: 15 Level 10: 20
Slaps to Kill: 20
What They Like: Training
What They Hate: Bile Demons
Special Traits: Gas immunity See invisible Does not eat

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