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Armageddon

Casting Cost: 60000
Duration: Timed

This spell teleports all creatures, both yours and your opponent's, to your dungeon heart for one final furious battle.

When this spell is cast, you will be asked to confirm it.  Once confirmed, a timer will short to count down.  When it reaches zero, all creatures are teleported to your dungeon heart.  After this has happened, another counter will start counting down.   Until this counter expires, you will unable to manipulate your creatures by picking them up.

Before casting this spell, just make sure that you have sufficient monsters and spells to beat the enemy or you'll wind up creating the very situation you're trying to avoid.

If the other keeper cats Armageddon, and you're not ready for it, you can toss two Bile Demons into the Temple.  This will turn all your creatures into chickens.  Since Chickens are not affected by the Armageddon spell, they will not be transported to the enemy Keeper's heart.  I realize that this is a reckless measure, but it's probably easier to deal with curing all your chickens than fighting a losing battle at the enemy Keeper's heart.

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