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Call to Arms

Casting Cost: 0 (If cast on a tile you own)
Duration: Permanent (see below)

The Call to Arms spell sends out a beacon that will attract all of your creatures within range to a given spot.

I cannot stress the strategic value of this spell enough.  This spell is useful if you need to attract creatures to given spot (such as a battle).  It can also be used to lead a group of monsters to a given spot.

This spell costs you nothing if it is cast on an area you've claimed.  The Call to Arms spell will remain in effect until you cancel it or cast another Call to Arms someplace else.

If you cast Call to Arms an area that you haven't claimed, it will constantly drain your gold.  The speed that it drains your gold is based on how "powered up" the spell is.

This spell, like many others, can be "powered up" by holding down the right mouse button while casting it.  A Counter will increase from 1 to 9 indicating the power (and hence the range) of the spell.  Any of your creatures within range will stop whatever they're doing (unless it's combat) and make a beeline for the area you cast the spell in.

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